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- N/AMarket Cap
- -79.96%1-Year Change
- N/AIndustry
GCL Global (GCL)
Key Performance
More- Earnings Score: N/A
- Momentum Score: 44
- True Yield: N/A
- Financial Health Score: N/A
Latest Research & News
GCL Global Holdings announced that its publishing subsidiary 4Divinity received an additional $9.0 million strategic investment from ADATA Technology, bringing total ADATA investments to $32.0 million since December 2025. The investment values 4Divinity at $350 million per share price of $3.50. Proceeds will fund acquisition of game titles, digital distribution platform advancement, and international game publishing expansion. The partnership aims to integrate ADATA's hardware innovation with 4Divinity's game IP to create enhanced player experiences.
08/10/2026, 9:44 AM • GlobeNewswire
GCL Global Holdings Ltd. announced it will propose to shareholders at its August 7, 2026 Extraordinary General Meeting to adjourn the meeting to December 1, 2026. The company stated that it continues to assess its Nasdaq listing compliance and has concluded that a previously planned share consolidation may not be necessary at this time. The adjournment seeks to provide additional time to evaluate available options and determine the best course of action for shareholders.
08/06/2026, 12:04 AM • GlobeNewswire
GCL Global Holdings' publishing subsidiary 4Divinity has signed a Memorandum of Understanding with Chinese developer Chengdu Cangmo to serve as the worldwide publisher for the action-stealth RPG 'A Whisper of Fall: Jinyiwei' across PC, console, and mobile platforms. The game, set in the Ming Dynasty era and selected as a PlayStation China Hero Project, is scheduled to launch on PlayStation 5 and PC in 2027.
04/29/2026, 8:00 AM • GlobeNewswire
GCL Global Holdings announced that its publishing subsidiary 4Divinity received an additional $10 million strategic investment from ADATA Technology, following a $3 million investment in December 2025. The investment values 4Divinity at $250 million and will fund game title acquisitions, digital infrastructure enhancement, and development of branded gaming peripherals. The partnership aims to create hardware-software synergies through customized memory cards and gaming products featuring 4Divinity's game IP.
01/30/2026, 6:00 AM • GlobeNewswire
GCL Global Holdings and Harmony Capital signed a non-binding term sheet to establish a RMB100-150 million fund focused on strategic investments in China's game development and publishing sectors, with over 70% of capital dedicated to game-related ventures.
09/05/2025, 8:00 AM • GlobeNewswire
GCL Announces Audited Financials of Ban Leong and Unaudited Pro Forma Combined Financials
GCL Global Holdings completed the acquisition of Ban Leong Technologies Limited through its subsidiary Epicsoft Asia, filing audited and pro forma financial statements with the SEC to document the transaction.
08/29/2025, 9:00 AM • GlobeNewswire
GCL's Subsidiary Completes Compulsory Acquisition and Delisting of Ban Leong Technologies Limited
GCL Global Holdings' subsidiary Epicsoft Asia completed the compulsory acquisition of Ban Leong Technologies, a leading technology product distributor in Asia, and will delist the company from the Singapore Stock Exchange on August 26, 2025.
08/25/2025, 8:00 AM • Benzinga
GCL 公布 2025 财年财务业绩
GCL Global Holdings reported a significant financial turnaround in FY2025, with revenue increasing 45.7% to $14.21 million, net income of $5 million, and successful global distribution of games like 'Black Myth: Wukong'. The company completed a business merger and acquired strategic stakes in game development studios.
08/05/2025, 2:18 AM • GlobeNewswire
Peers
Statistics
MoreInformation as of 08/21/2026
Company Profile
GCL Global Holdings Ltd., together with its subsidiaries, develops, publishes, distributes, and markets video games and other entertainment content in Asia, Europe, the United States, and Latin America. The company operates through three segments: Distribution and Sale of PC and Console Games and IT Hardware and Computer Accessories; Game Publishing; and Video Marketing Campaign and Social Media Advertising Services. It also distributes IT hardware, computer accessories, gaming components, peripherals, data storage devices, smart technology and other consumer technology products; provides media and content advertising services for small and medium-sized enterprises, and government agencies; and operates a production studio and advertising agency. The company sells and distributes physical and digital copies of video games through physical retailers. The company is headquartered in Singapore.
Key Executives
- Hong Ta Toke
- Min Tzau Liu
- See Ling Choo
- Yuxin Lin
Current Ownership Distribution
- Insiders164.7M (99.89%)
- Institutions183,947 (0.11%)
- Mutual Funds0 (0.00%)
- Other0 (0.00%)