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- $11.9BMarket Cap
- 23.55%1-Year Change
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Hasbro Inc (HAS)
Key Performance
More- Earnings Score: 36
- Momentum Score: 87
- True Yield: 12
- Financial Health Score: 18
Latest Research & News
Brand Licensing Europe Exhibitor Numbers at Record High as Visitor Registration Opens
Brand Licensing Europe (BLE) announces record growth for its October 2026 event at Excel London, with exhibitor numbers up 16% year-on-year and 222 confirmed exhibitors. The event follows a successful 2025 edition that attracted over 11,000 visitors. New exhibitors include Tate Modern, ATP Tour, and Del Monte Europe, while returning participants span heritage, sports, entertainment, and retail sectors.
06/03/2026, 3:00 AM • GlobeNewswire
Stock Market Today, May 20: Nasdaq Gains 1.5% as Risk Appetite Returns
Major U.S. stock indices gained on May 20, 2026, with the Nasdaq rising 1.54%, S&P 500 up 1.08%, and Dow Jones advancing 1.31%. The rally was driven by falling oil prices and easing Treasury yields amid hopes of an end to the U.S.-Iran conflict. AI hardware leaders and software companies recovered ground, while Nvidia climbed ahead of earnings. Hasbro fell 9% despite beating earnings due to cautious guidance.
05/20/2026, 5:12 PM • The Motley Fool
S&P 500 Rebounds Ahead Of Nvidia's Print, Oil Sinks 5% On Iran Truce Hopes: Stock Market Today
U.S. stock markets rebounded midday Wednesday as oil prices fell over 5% on hopes of U.S.-Iran de-escalation. The S&P 500 climbed 0.9% to 7,418, with the Russell 2000 outperforming at +2.3%. Semiconductor stocks led gains ahead of Nvidia's earnings, while energy stocks declined. Airlines benefited from lower fuel costs, but energy companies and some earnings reporters faced headwinds.
05/20/2026, 1:19 PM • Benzinga
Stock Market: Will S&P 500 Open Up Or Down Today?
The S&P 500 fell 0.67% on Tuesday to 7,353.61 amid rising Treasury yields driven by inflation concerns. However, Polymarket traders predict a 71% probability of a higher open on Wednesday. Key catalysts include Nvidia's Q1 earnings report after market close, Fed meeting minutes, and earnings from Lowe's, Target, Hasbro, Analog Devices, and TJX. S&P 500 futures were up 0.21% in early trading.
05/20/2026, 4:54 AM • Benzinga
Evan Shapiro's Media Universe Summit returns to StreamTV Show 2026 in Denver (June 16-19) with an expanded agenda focused on the 'Affinity Economy' and what's working in media. The summit will feature keynotes, case studies, and panel discussions on modern media models, animation's future, new KPIs, and media M&A trends, bringing together executives, creators, and analysts to navigate industry disruption.
05/05/2026, 1:00 PM • GlobeNewswire
Why Hasbro Shares Are Surging On Thursday?
Hasbro shares surged 7.33% on Thursday after the company reported Q1 2026 revenue of $970-985 million, beating consensus estimates of $908.9 million, driven by strong performance from MAGIC: THE GATHERING. The company reaffirmed full-year guidance despite a recent cybersecurity breach that temporarily impacted operations. While Q2 may see some shipping delays, strong point-of-sale trends suggest recovery in H2 2026.
04/23/2026, 9:56 AM • Benzinga
As a Former Hedge Fund Analyst, These Are the 3 Stocks I'd Be Pitching My Portfolio Manager Today
A former hedge fund analyst recommends three undervalued stocks with growth potential: Energy Transfer, a midstream company with a 7% yield trading at attractive valuations; JAKKS Pacific, a deep value toymaker benefiting from a new CFO's discipline and upcoming children's movie releases; and GitLab, a software development platform trading at a low EV-to-sales ratio with potential upside from its new Duo Agent solution.
04/06/2026, 12:30 PM • The Motley Fool
Bloks Group's Turnaround Fueled By Overseas Sales
Chinese toymaker Bloks Group swung to profitability in 2025 with 634 million yuan profit, driven by 30% revenue growth and strong overseas expansion, particularly in the Americas. However, the company faces margin pressures from its ultra-low-priced blind box products (9.9 yuan) which account for 18.6% of revenue, and lacks the brand recognition and self-developed IP of competitors like Pop Mart and Lego.
03/19/2026, 7:36 AM • Benzinga
Licensing Expo Event Planner Goes Live: Start Securing Meetings Today
Licensing Expo 2026 has launched an upgraded Event Planner platform featuring AI-powered matchmaking, saved searches, and enhanced search capabilities to help attendees schedule meetings with exhibitors ahead of the May 19-21 event in Las Vegas. The platform recorded 10,000+ meetings last year, with 5,000+ brands and major retailers already registered to participate.
03/11/2026, 8:00 AM • GlobeNewswire
The World's Most Influential Brand Gathering Returns to Vegas this May
Licensing Expo 2026, taking place May 19-21 in Las Vegas, will feature major global brands including Netflix, Warner Bros. Discovery, LEGO, NASCAR, and new participants like PepsiCo and Real Madrid FC. The event highlights growing trends in sports licensing, fashion, and gaming, with the global licensing market valued at $369.9 billion in 2025. The expo attracts over 12,000 retailers, licensees, and manufacturers from 70+ countries.
02/19/2026, 11:00 AM • GlobeNewswire
Mattel agreed to acquire NetEase's 50% stake in joint venture Mattel163 for $159 million, aiming to expand digital gaming based on its IP portfolio. However, the stock plummeted nearly 31% after the company issued a disappointing full-year profit forecast and reported fourth-quarter earnings below estimates.
02/11/2026, 2:36 AM • Benzinga
Galaxy Gaming has launched MONOPOLY Blackjack Progressive across premier Metropolitan Casinos in London, marking the debut of MONOPOLY-branded progressive table games in the UK. The game features dynamic gameplay where Mr. MONOPOLY randomly selects hands and awards multipliers up to 10x. This launch is enabled through an exclusive licensing agreement with Hasbro, making Galaxy Gaming the sole table games licensee for MONOPOLY.
01/26/2026, 9:00 AM • GlobeNewswire
The global stuffed animals and plush toys market is projected to grow from USD 13.79 billion in 2025 to USD 26.20 billion by 2033, at a CAGR of 8.39%. Growth is driven by rising demand for character-based and educational plush toys, expanding e-commerce channels, and increasing gifting culture. The U.S. market is expected to grow from USD 3.49 billion to USD 6.10 billion by 2033, while Asia Pacific emerges as the fastest-growing region.
01/19/2026, 11:00 AM • GlobeNewswire
Netflix announced a 10-for-1 stock split, continuing its growth trajectory with over 300 million global subscribers, strong revenue increase, and expanding content and licensing strategies.
11/17/2025, 9:30 AM • The Motley Fool
People of Playâ„¢ Announces Winners of 2025 Toy & Game Innovation Excellence Awards
The 18th annual Toy & Game Innovation Excellence Awards honored inventors, designers, and industry professionals, highlighting creativity and collaboration in the toy and game sector, with winners selected through public voting.
11/10/2025, 9:00 AM • GlobeNewswire
Peers
Statistics
MoreInformation as of 06/22/2026
Company Profile
Hasbro, Inc. operates as a toy and game company in the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong. The company offers trading cards and collectibles, action figures, arts and crafts and creative play products, dolls, play sets, preschool toys, plush products, vehicles and toy-related specialty products, sports action products and accessories, and other consumer products; and licensed products, such as apparel, publishing products, home goods and electronics, and toy products. It also engages in the sourcing, marketing, and sale of toy and game products; and promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparel. In addition, the company is involved in the promotion of its brands through the development of trading cards, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games; and license certain brands to other third-party digital game developers who transform Hasbro brand-based characters and other intellectual properties, into digital gaming experiences. Further, it develops and produces of Hasbro-branded entertainment content, including film, television, children's programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, specialty hobby stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers under the MAGIC: THE GATHERING, MONOPOLY, HASBRO GAMES, PLAY-DOH, TRANSFORMERS, DUNGEONS & DRAGONS, NERF, and PEPPA PIG, as well as LUCASFILMS' STAR WARS, BEYBLADE, Final Fantasy, The Lord of the Rings, Fallout, SPIDER-MAN, and THE AVENGERS brands. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.
Key Executives
- Christian Cocks
- Gina Goetter
- John Hight
- Tarrant L. Sibley
- Timothy J. Kilpin
Current Ownership Distribution
- Institutions2.2B (67.11%)
- Mutual Funds1.1B (32.62%)
- Insiders8.6M (0.27%)
- Other0 (0.00%)